In conversations with customers, I would hear things like “I know what features to include and how to get them up and running. To me, connecting 3D experiences to conventional 2D design processes is the most challenging aspect of mixed reality development. In mixed reality, apps aren't confined to a 2D screen anymore in fact, they're almost free, placed in the real world and interacting with real objects. Coming from a 2D design world, jumping into full on spatial computing, where everything is now in the world, was a significant shift. Like many of you, I used to design mobile apps. Designing Hologram’s demo room (also known as the doll house) Designing for mixed reality
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